✦Ammunition of Slaying
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
1d100 | Creature Type 01-10 | Aberrations 11-15 | Beasts 16-20 | Celestials 21-25 | Constructs 26-35 | Dragons 36-45 | Elementals 46-50 | Humanoids 51-60 | Fey 61-70 | Fiends 71-75 | Giants 76-80 | Monstrosities 81-85 | Oozes 86-90 | Plants 91-00 | Undead
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