Amalthalda, the Exorcist
2014Medium humanoid (half-orc)
Armor Class 20
Hit Points 289 ()
Speed 30 ft.
Initiative
Senses darkvision 60 ft., passive Perception 12
Languages Celestial, Common, Orcish
Challenge 15 (13,000 XP)
Source Monster a Day
Actions
Multiattack. Amalthalda makes three melee attacks.
Sun Shard. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning, piercing, or slashing damage (Amalthalda's choice) plus radiant damage.
Holy Nova (Recharges after a Long Rest). Amalthalda invokes the light of Pelor in a 30-foot radius around her. Any undead or fiend Amalthalda chooses within the area is stunned until the end of its next turn, and must succeed on a DC 17 Wisdom saving throw or take radiant damage and become permanently blinded. On a successful save, the target takes half as much damage and isn't blinded. Amalthalda and any friendly creature in the area regains hit points.
Lay on Hands (Recharges after a Long Rest). Amalthalda's blessed touch can heal wounds. She has a pool of healing power she can use to restore up to 90 hit points. She can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in her pool. Alternatively, she can expend 5 hit points from her pool to cure the target of one disease or neutralize one poison affecting it. She can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This action has no effect on undead and constructs.