Clockwork Dragon
2014Huge construct, unaligned
Armor Class 18
Hit Points 184 ()
Speed 40 ft., fly 80 ft.
Initiative
Damage Immunities poison, psychic; bludgeoning,
Condition Immunities charmed, exhaustion, frightened,
Saving Throws Dex +5, Con +10
Skills Perception +10
Senses truesight 60 ft., darkvision 60 ft., passive
Languages understands the languages of its creator but
Challenge 14 (11,500 XP)
Source Monster a Day
Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Self Destruct. When the dragon is reduced to 0 hit points, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking fire damage and piercing damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: , reach 10 ft., one target. Hit piercing damage.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.
Tail. Melee Weapon Attack: , reach 15 ft., one target. Hit bludgeoning damage.
Breath Weapons (). The dragon uses one of the following breath weapons.
Fire Tar Breath. The dragon sprays flaming tar in a 30- foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking fire damage on a failed save, or half as much on a successful one. On a failed save, a creature is restrained (escape
DC 18). While restrained in this way, a creature takes fire damage at the start of each of its turns.
Knockout Gas Breath. The dragon exhales knockout gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.