Crystal Elemental
2014Medium elemental, neutral
Armor Class 15
Hit Points 57 ()
Speed 30 ft., burrow 50 ft.
Initiative
Damage Vulnerabilities thunder
Damage Resistances piercing and slashing from
Senses darkvision 60 ft., tremorsense 60 ft., passive
Languages Terran
Challenge 3 (700 XP)
Harden. At the start of its turn, the elemental can choose to have disadvantage on all melee weapon attack rolls during that turn, but attack rolls against it have disadvantage until the start of its next turn.
Regeneration. The elemental regains 10 hit points at the start of its turn if it has at least 1 hit point. If the elemental takes thunder damage, this trait doesn't function at the start of the elemental's next turn.
Actions
Multiattack. The elemental makes two attacks with its crystal spear.
Crystal Spear. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage. C CRYSTAL ELEMENTAL 16