Dream Eater
2014Large aberration, chaotic evil
Armor Class 17
Hit Points 133 ()
Speed 0 ft., fly 40 ft.
Initiative
Saving Throws Dex +9, Wis +7, Cha +8
Skills Perception +7
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion,
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge 10 (5,900 XP)
Legendary Resistance (2/day). If the dream eater fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dream eater makes two claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit psychic damage, and the target must succeed on a DC 14 Constitution saving throw or gain one level of exhaustion.
Terrorize (Recharge 5-6). The dream eater emits nightmarish visions. Each creature within 10 feet of the dream eater must succeed on a DC 14 Wisdom saving throw or become paralyzed until the end of the dream eater's next turn.
Legendary Actions
Dream Walk. The dream eater magically teleports up to 40 feet to an unoccupied space it can see.
Deep Slumber (Costs 2 Actions). The dream eater targets one creature that it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or fall unconscious for 8 hours. The target wakes up if it takes damage or if another creature takes an action to shake it awake. D DREAM EATER 24