Dust Wight
2014Medium undead, chaotic evil
Armor Class 15
Hit Points 161 ()
Speed 30 ft., burrow 30 ft.
Initiative
Skills Stealth +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak
Challenge 8 (3,900 XP)
Actions
Multiattack. The wight makes two crumbling touch attacks.
Crumbling Touch. Melee Weapon Attack: , reach 5 ft., one target. Hit: necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Petrifying Cloud (Recharge 6). The wight throws the dust particles that swirl about its body in a 15-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, a target begins to become encased in stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration, stone shape or move earth spells or other magic.