Stat block in English
Fomorian token

Fomorian

2014

Huge giant, Chaotic Evil


Armor Class 14

Hit Points 149 ()

Speed 30 ft.

Initiative


STR
23
DEX
10
CON
20
INT
9
WIS
14
CHA
6

Skills Perception +8, Stealth +3

Senses darkvision 120 ft., passive Perception 18

Languages Giant, Undercommon

Challenge 8 (3,900 XP)


Actions

Multiattack. The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once.

Greatclub. Melee Weapon Attack: , reach 15 ft., one target. bludgeoning damage.

Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes psychic damage on a failed save, or half as much damage on a successful one.

Curse of the Evil Eye (Recharges after a Short or Long Rest). With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity. The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.

Ready to roll initiative with Fomorian?

Free D&D 5e combat tracker · real-time initiative · no signup

Start Combat →