Hemogoblin
2014Medium humanoid (goblinoid), neutral evil
Armor Class 15
Hit Points 44 ()
Speed 30 ft.
Initiative
Skills Stealth +8
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)
Actions
Multiattack. The hemogoblin makes two scimitar attacks.
Scimitar. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.
Blood Sense. The hemogoblin fine tunes its senses. It can sense the presence and location of any blooded creature within 15 feet of it, regardless of interposing barriers.
Reactions
Blood Form (Recharges after a Short or Long Rest). When the hemogoblin takes damage, it can enter blood form. Blood form lasts for 1 minute. It reverts to its normal form if it dies. While in blood form the hemogoblin gains the following benefits: The hemogoblin has advantage on Dexterity checks and Dexterity saving throws. The hemogoblin's Blood Sense has a range of 30 feet. The hemogoblin has resistance to bludgeoning, piercing, and slashing damage. <div style='margin-top:1px'></div>
Red Mist (Blood Form Only). The hemogoblin momentarily dissipates into red mist, negating all effects of one weapon attack that would hit it. To do so, the hemogoblin must see the attacker.