Back to Bestiary
Stat block in English
Ice Mephit token

Ice Mephit

2014

Small elemental, Neutral Evil


Armor Class 11

Hit Points 21 ()

Speed 30 ft., fly 30 ft.

Initiative

Damage Vulnerabilities bludgeoning; fire

Damage Immunities cold; poison

Condition Immunities poisoned


STR
7
DEX
13
CON
10
INT
9
WIS
11
CHA
12

Skills Perception +2, Stealth +3

Senses darkvision 60 ft., passive Perception 12

Languages Aquan, Auran

Challenge 1/2 (100 XP)

Source Monster Manual


Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma. At will: fog cloud


Actions

Claws. Melee Weapon Attack: , reach 5 ft., one creature. slashing damage plus cold damage.

Frost Breath {@recharge}. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one.

Ready to roll initiative with Ice Mephit?

Free D&D 5e combat tracker · real-time initiative · no signup

Also available in Português