Joythief
2014Medium fey, neutral evil
Armor Class 15
Hit Points 130 ()
Speed 40 ft., fly 40 ft.
Initiative
Saving Throws Dex +6, Cha +8
Skills Perception +5, Stealth +6
Senses blindsight 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 6 (2,300 XP)
Actions
Multiattack. The joythief makes one rosethorn dagger attack and uses its Drain Emotions.
Rosethorn Dagger. Melee Weapon Attack: , reach 5 ft., one target. Hit: piercing damage plus poison damage.
Drain Emotions. The joythief targets one living creature it can see within 10 feet of it that has a Charisma of 3 or higher. The target must succeed on a DC 16 Charisma saving throw against this magic or take psychic damage. Also on a failure, roll : If the total equals or exceeds the target's Charisma score, that score is reduced to 0. The target is stunned until it regains at least one point of Charisma.
Steal Emotions. The joythief drains emotion from a stunned or unconscious creature or a creature with a Charisma score of 0 it touches. The creature must succeed on a DC 18 Charisma saving throw or lose the ability to feel emotions. A creature drained in such a manner can’t be affected by anything emotional, such as Bardic Inspiration or a barbarian's Rage and becomes immune to the frightened and charmed conditions. This effect lasts until the joythief dies, or until ended by casting remove curse on the target while it is within an area of emotional significance to it that is affected by the hallow spell. Stealing the emotions of a sentient creature satiates a joythief for a year and a day, although the may continue to steal emotions out of gluttony or enjoyment.