Kuo-Toa Chosen of Blibdoolpoolp
2014Medium humanoid (kuo-toa)
Armor Class 15
Hit Points 120 ()
Speed 30 ft., swim 30 ft.
Initiative
Skills Perception +3
Senses darkvision 120 ft., passive Perception 13
Languages Undercommon
Challenge 6 (2,300 XP)
Actions
Multiattack. The kuo-toa makes two attacks: one with its bite and one with its claw.
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: piercing damage.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, and the target is grappled (escape DC 15).
Lay On Claw. The kuo-toa has a pool of healing power that replenishes at midnight. With that pool, the kuo-toa can restore 45 hit points. The kuo-toa can touch a kuo-toa with its claw and restore a number of hit points to that kuo-toa, up to the maximum amount remaining in its pool.
Reactions
Sticky Shield. When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 15 Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 15 Strength check and succeeding.