
Kuo-toa Monitor
2014Medium humanoid, Neutral Evil
Armor Class 13
Hit Points 65 ()
Speed 30 ft., swim 30 ft.
Initiative
Skills Perception +6, Religion +5
Senses darkvision 120 ft., passive Perception 16
Languages Undercommon
Challenge 3 (700 XP)
Amphibious. The kuo-toa can breathe air and water.
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unarmored Defense. The kuo-toa adds its Wisdom modifier to its armor class.
Actions
Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.
Bite. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.
Unarmed Strike. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage plus lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.