Living Spellbook
2014Large construct, unaligned
Armor Class 14
Hit Points 90 ()
Speed 30 ft., fly 30 ft.
Initiative
Damage Vulnerabilities fire
Damage Immunities poison; bludgeoning, piercing,
Condition Immunities charmed, exhaustion,
Senses blindsight 120 ft., passive Perception 12
Languages telepathy 120 ft.
Challenge 10 (5,900 XP)
Immutable Form. The spellbook is immune to any spell or spell effect that would alter its form.
Magic Resistance. The spellbook has advantage on saving throws against spells and other magical effects.
Spellcasting. The spellbook is a 12th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, with spell attacks). The spellbook has the following wizard spells prepared: Cantrips (at will): blade ward, light, mage hand, message, prestidigitation 1st level (4 slots): mage armor, magic missile, shield 2nd level (3 slots): invisibility, mirror image 3rd level (3 slots): glyph of warding, dispel magic 4th level (3 slots): Otiluke's resilient sphere, polymorph 5th level (2 slots): animate objects, Bigby's hand 6th level (1 slot): globe of invulnerability
Transpose Arcana. As a bonus action, the spellbook can expend one spell slot, causing an allied spellcaster to regain a spell slot of that level or lower.
Actions
Paper Cut. Ranged Weapon Attack: , range 30/60 ft., one creature. Hit: slashing damage.
Mana Burn (Recharge 5-6). The spellbook can expend one spell slot to deal force damage to a target within 60 feet of it. The damage is for a 1st-level spell slot, plus for each spell level higher than 1st. The target must make a DC 16 Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one. L LIVING SPELLBOOK 55