Master Duelist
2014Medium humanoid (any), lawful neutral
Armor Class 17
Hit Points 169 ()
Speed 30 ft.
Initiative
Skills Acrobatics +7, Deception +6, Intimidation +6
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 8 (3,900 XP)
Actions
Multiattack. The duelist can use Battle of Wits, then makes two rapier attacks.
Rapier. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.
Battle of Wits. The duelist attempts to psych out one creature within 30 feet of it that can hear and understand it. The duelist makes a Charisma (Intimidation) check contested by the target's Charisma (Intimidation) check. The loser of this contest is frightened of the other participant until the end of the duelist's next turn.
Reactions
Parry. The duelist adds 3 to its AC against one melee or ranged attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
Disarming Riposte. When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against that creature. If the attack hits, the creature must succeed on a DC 15 Strength saving throw or drop one item of the duelist's choice that it's holding.