Oath of Conquest Paladin
2014Medium humanoid (goblinoid), lawful evil
Armor Class 20
Hit Points 135 ()
Speed 30 ft.
Initiative
Saving Throws Str +11, Cha +10
Skills Intimidation +7, Religion +5
Senses Darkvision 60 ft., passive Perception 10
Languages Common and Goblin
Challenge 9 (1,100 XP)
Actions
Multiattack. The paladin makes three longsword attacks.
Longsword. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage plus radiant damage.
Divine Sense (3/Day). The paladin opens their senses to the divine. Until the end of it's next turn, it knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. It knows the type (celestial, fiend, or undead) of any being whose presence it senses, but not its identity. Within the same radius, the paladin also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands (Recharges after a Long Rest). The paladin's blessed touch can heal wounds. it has a pool of healing power it can use to restore up to 55 hit points. The paladin can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool. Alternatively, it can expend 5 hit points from the pool to cure the target of one disease or neutralize one poison affecting it. The paladin can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This action has no effect on undead and constructs.