Stat block in English

Oath of Conquest Paladin

2014

Medium humanoid (goblinoid), lawful evil


Armor Class 20

Hit Points 135 ()

Speed 30 ft.

Initiative


STR
18
DEX
12
CON
16
INT
13
WIS
11
CHA
16

Saving Throws Str +11, Cha +10

Skills Intimidation +7, Religion +5

Senses Darkvision 60 ft., passive Perception 10

Languages Common and Goblin

Challenge 9 (1,100 XP)


Actions

Multiattack. The paladin makes three longsword attacks.

Longsword. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage plus radiant damage.

Divine Sense (3/Day). The paladin opens their senses to the divine. Until the end of it's next turn, it knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. It knows the type (celestial, fiend, or undead) of any being whose presence it senses, but not its identity. Within the same radius, the paladin also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands (Recharges after a Long Rest). The paladin's blessed touch can heal wounds. it has a pool of healing power it can use to restore up to 55 hit points.    The paladin can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.    Alternatively, it can expend 5 hit points from the pool to cure the target of one disease or neutralize one poison affecting it. The paladin can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.    This action has no effect on undead and constructs.

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