Stat block in English

Oath of Treachery Paladin

2014

Medium humanoid (half-elf)


Armor Class 18

Hit Points 135 ()

Speed 30 ft.

Initiative


STR
12
DEX
18
CON
15
INT
13
WIS
11
CHA
15

Saving Throws Dex +9, Cha +7

Skills Deception +5, Persuasion +5, Stealth +7

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Dwarvish and Elvish

Challenge 5 (1,100 XP)


Actions

Multiattack. The paladin makes two rapier attacks.

Rapier. Melee Weapon Attack: , reach 5 ft., one target. Hit: piercing damage.

Divine Sense (2/Day). The paladin opens their senses to the divine. Until the end of it's next turn, it knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. It knows the type (celestial, fiend, or undead) of any being whose presence it senses, but not its identity. Within the same radius, the paladin also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands (Recharges after a Long Rest). The paladin's blessed touch can heal wounds. it has a pool of healing power it can use to restore up to 35 hit points.    The paladin can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.    Alternatively, it can expend 5 hit points from the pool to cure the target of one disease or neutralize one poison affecting it. The paladin can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.    This action has no effect on undead and constructs.


Reactions

Treacherous Strike (3/Day). If a creature within 5 feet of the paladin misses with a melee attack, the paladin can force the attacker to reroll that attack against a creature of the paladin's choice that is also within 5 feet of the attacker. The ability fails and is wasted if the attacker is immune to being charmed.

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