Stat block in English

Silent Knight

2014

Medium fey, chaotic neutral


Armor Class 19

Hit Points 225 ()

Speed 35 ft.

Initiative


STR
18
DEX
16
CON
16
INT
13
WIS
16
CHA
22

Saving Throws Str +8, Cha +10

Skills Deception +10, Perception +7, Stealth +11

Damage Immunities thunder

Condition Immunities deafened

Senses passive Perception 17

Languages Common, Elvish, Sylvan

Challenge 10 (5,900 XP)


Actions

Multiattack. The knight makes three thundermaul attacks.

Thundermaul. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. Hit: bludgeoning damage plus thunder damage.

Steps of Thunder (Recharge 6). The footsteps of the knight suddenly clap like thunder. The knight moves up to its speed without provoking opportunity attacks, then becomes silent once more.    The first time the knight passes within 5 feet of a creature during this movement, that creature must make a DC 20 Constitution saving throw. On a failed save, a creature takes thunder damage and is deafened. On a successful save, the creature takes half as much damage and isn’t deafened.

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