Stat block in English

Sire of Stagnation

2014

Gargantuan aberration, chaotic evil


Armor Class 18

Hit Points 310 ()

Speed 50 ft.

Initiative


STR
25
DEX
10
CON
10
INT
10
WIS
10
CHA
10

Saving Throws Str +13, Con +11, Wis +8

Skills Perception +8

Damage Immunities psychic; bludgeoning, piercing, and

Condition Immunities charmed, frightened

Senses darkvision 120 ft., passive Perception 18

Languages Eldrazi, telepathy 120 ft.

Challenge 17 (18,000 XP)


Alien Mind. The sire has advantage on Wisdom saving throws.

Blighted Trail. Terrain that the sire passes over turns to white ash. Plants are destroyed in that area and cannot regrow for days.

Ingest Scion. As a bonus action, the sire can ingest an eldrazi scion within 15 feet of it, destroying the scion. The sire then regains hit points.

Scourfrom Existence. When the sire reduces a creature to 0 hit points, that creature's body becomes a pile of white dust.


Actions

Multiattack. The sire makes four fist attacks.

Fist. Melee Weapon Attack: , reach 15 ft., one target. Hit: 20 {} bludgeoning damage.

Maddening Roar (Recharge 6). The sire emits a mind-shattering roar. Each creature of the sire's choice within 100 feet of it and able to hear the roar must make a DC 18 Wisdom saving throw. On a failed save, a creature takes psychic damage and is afflicted with short-term madness (Dungeon Master's Guide pg. 259). On a successful save, the creature takes half as much damage and isn't afflicted with madness. ■V. Created by StoneStrix - /r/monsteraday Art Credit: TylerJacobson Silverpaw Paladins The Silverpaw guild works to maintain order and justice. Their initiates and veterans are well armed. Their dangerous animal companions trained to undertake any situation. The Silverpaw guild works as the symbol of loyalty and stoicism. Guild paladins show themselves as implacable stewards but rumor has told of wild and dangerous emotions stirring beneath a Silverpaw’s stare. Eventually, the initiate and their companion will take on a final challenge, being offered a chance to enter the Feywild for three days. If both the initiate and their companion emerge from the experience alive, they are promoted to champions of the

The Legend of the Fey. The founders of the Silverpaw were halflings who, alongside their riding dog companions, stumbled into the Feywild. Suffering the harsh lessons of natural law, the paladins returned, vowing to never allow the world to transform into the dangerous Feywild. Their dog companions also took fey influences, becoming stronger and larger than normal canines. Every Silverpaw dog’s linage can be traced to those original companions and carry the legacy of the fey in their blood.

Organization. The Silverpaw guild believes the world is teetering on the brink of chaos. Having seen first hand the influences of the Feywild,

Silverpaw champions work to maintain order. Some Silverpaw members return from the Feywild influenced by the chaos of the plane. These members are employed as subtle shock troopers, working to enact Silverpaw desires without drawing attention to the Silverpaw themselves.

Initiation. New recruits to the Silverpaw guild are given a dog.While the dogs may vary in size and breed, most are riding dogs or large mastiffs. Expected to raise and protect their animal companion, Silverpawinitiates are then sent to fulfill the requests of the guild. If, at any time, an initiate’s dog is lost during combat the new recruit is expelled. Lore Credit:Jhuebsch Inspired by: u/Stonestrix Art Credit: CraigJ Spearing & Fujin

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