Spider Skull
2014Tiny undead, neutral evil
Armor Class 13
Hit Points 13 ()
Speed 30 ft., climb 30 ft.
Initiative
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive
Languages understands Common but can't speak
Challenge 1/2 (100 XP)
Pack Tactics. The skull has advantage on attack rolls against a creature if at least one of the skull's allies is within 5 feet of the creature and the ally isn't incapacitated.
Turn Immunity. The skull is immune to effects that turn undead.
Actions
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage, and the skull attaches to the target. If the target is Medium or smaller and the skull has advantage on the attack roll, it attaches on the target's face, and the target is also blinded while the skull is attached in this way. While attached to the target, the skull can attack no other creature except the target but has advantage on its attack rolls. The skull's speed also becomes 0, and it moves with the target. A creature can detach the skull by making a successful DC 12 Strength check as an action. On its turn, the skull can detach itself from the target by using 5 feet of movement.
Kiss of Undeath (1/Day). If the skull is attached to a creature's face, it inserts its proboscis into the target mouth. The target must succeed on a DC 12 Constitution saving throw or take poison damage and become poisoned for one hour. S SPIDER SKULL Spirit A spirit is the torn remnants of a once-living creature, bound to a specific location, creature or object. Like their close counter-parts, Ghosts, spirits haunt their location however they have been forced into manifesting their essence split between the Ethereal and Material Plane.
Tasked to Remember. A spirit serves as a living reminder of the past. Created from horrific circumstances, a spirit often acts as though they still lived, going about their daily lives and interacting with living beings by questioning or ignoring them. If the spirit was created by a horrific event like desolation of a city or horrific act done upon them, the spirit harbors the ill will or fear of that moment, reacting violently or fearfully to those it comes in contact with.
Ghostly Manifestations. Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where spirits can be found. Quite whispers, odd sounds or unnatural silences create an ominous atmosphere.
Undead Nature. A spirit doesn't require air, food, drink or sleep. 76