Ventrunculus
2014Small construct, neutral
Armor Class 13
Hit Points 97 ()
Speed 30 ft.
Initiative
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Actions
Multiattack. The ventrunculus makes two bite attacks.
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: piercing damage, and the target is grappled (escape DC 13) if it is a Huge or smaller creature.
Swallow. The ventrunculus makes a bite attack against creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, and it has total cover against attacks and other effects outside the ventrunculus. At the start of each of the ventrunculus's turns, each swallowed creature must succeed on a DC 13 Wisdom saving throw or fall unconcious. While unconscious, the creature doesn't need to breathe, eat, or drink, and it doesn’t age. Divination magic can’t locate or perceive the target. While the ventrunculus isn't incapacitated, it can regurgitate swallowed creatures at any time (no action required) into spaces within 5 feet of it. The creatures exit prone. If the ventrunculus dies, it likewise regurgitates swallowed creatures. Unconscious creatures regain consciousness when regurgitated.