Yeti Abomination
2014Huge aberration, chaotic evil
Armor Class 17
Hit Points 250 ()
Speed 40 ft., climb 40 ft.
Initiative
Damage Resistances necrotic
Damage Immunities cold
Skills Perception +5, Stealth +4
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech, Yeti
Challenge 12 (8,400 XP)
Source Monster a Day
Actions
Multiattack. The yeti can use its Heinous Gaze and makes three claw attacks
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage plus necrotic damage.
Heinous Gaze. The yeti targets one creature it can see within 30 feet of it. The target must succeed on a DC 18 Constitution saving throw against this magic or take necrotic damage and be paralyzed for 1 minute, unless it is immune to necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the target's saving throw is successful, it takes half as much damage and is immune to the yeti's gaze for 24 hours.
Necrotic Breath (). The yeti exhales a cloud of decay in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one.
Roar. Each creature within 60 feet of the yeti that can hear its roar and that isn't an aberration must succeed on a DC 18 Wisdom saving throw or become frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the yeti's roar for the next 24 hours.