Arms of Hadar

1st-level conjuration


Casting Time 1 action

Range 10 feet

Components V, S

Duration Instantaneous


Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.


At Higher Levels. The damage increases by for each spell slot level above 1.

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