Arms of Hadar
1st-level conjuration
✨
Casting Time 1 action
Range 10 feet
Components V, S
Duration Instantaneous
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
At Higher Levels. The damage increases by for each spell slot level above 1.