Conjure Celestial
7th-level conjuration · concentration
Casting Time 1 action
Range 90 feet
Components V, S
Duration Concentration, up to 10 minutes©
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point within range. For each creature you can see in the Cylinder [Area of Effect], choose which of these lights shines on it:
- Healing Light: The target regains Hit Points equal to plus your spellcasting ability modifier.
- Searing Light: The target makes a Dexterity saving throw, taking Radiant damage on a failed save or half as much damage on a successful one.
Until the spell ends, Bright Light fills the Cylinder [Area of Effect], and when you move on your turn, you can also move the Cylinder [Area of Effect] up to 30 feet.
Whenever the Cylinder [Area of Effect] moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder [Area of Effect] or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
At Higher Levels. The healing and damage increase by for each spell slot level above 7.