Conjure Celestial

7th-level conjuration · concentration


Casting Time 1 action

Range 90 feet

Components V, S

Duration Concentration, up to 10 minutes©


You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point within range. For each creature you can see in the Cylinder [Area of Effect], choose which of these lights shines on it:

- Healing Light: The target regains Hit Points equal to plus your spellcasting ability modifier.

- Searing Light: The target makes a Dexterity saving throw, taking Radiant damage on a failed save or half as much damage on a successful one.

Until the spell ends, Bright Light fills the Cylinder [Area of Effect], and when you move on your turn, you can also move the Cylinder [Area of Effect] up to 30 feet.

Whenever the Cylinder [Area of Effect] moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder [Area of Effect] or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.


At Higher Levels. The healing and damage increase by for each spell slot level above 7.

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