Conjure Volley

5th-level conjuration


Casting Time 1 action

Range 150 feet

Components V, S, M (a Melee or Ranged weapon worth at least 1 CP)

Duration Instantaneous


You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder [Area of Effect] centered on that point makes a Dexterity saving throw. A creature takes Force damage on a failed save or half as much damage on a successful one.

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