Ensnaring Strike

1st-level conjuration · concentration


Casting Time 1 bonus action, which you take immediately after hitting a creature with a weapon

Range Self

Components V

Duration Concentration, up to 1 minute©


As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.


At Higher Levels. The damage increases by for each spell slot level above 1.

Qual tier essa magia merece?

Faça login para votar

Ready to roll initiative with Ensnaring Strike?

Free D&D 5e combat tracker · real-time initiative · no signup

Also available in Português