Ray of Enfeeblement

2nd-level necromancy · concentration

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Casting Time 1 action

Range 60 feet

Components V, S

Duration Concentration, up to 1 minute©


A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based Test for the duration. During that time, it also subtracts from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

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