Ray of Sickness

1st-level necromancy

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Casting Time 1 action

Range 60 feet

Components V, S

Duration Instantaneous


A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.

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