Spike Growth
2nd-level transmutation · concentration
Casting Time 1 action
Range 150 feet
Components V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.)
Duration Up to 10 minutes©
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.