Ancient Chronomancer
2014Medium construct, neutral
Armor Class 16
Hit Points 67 ()
Speed 30 ft.
Initiative
Saving Throws Int +6, Wis +5
Skills Arcana +6, History +6
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified,
Senses darkvision 60 ft., passive Perception 12
Languages any four languages
Challenge 7 (2,900 XP)
Spellcasting. The chronomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, with spell attacks). The chronomancer has the following wizard spells prepared: Cantrips (at will): blade ward, light, mage hand, ray of frost, prestidigitation 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield 2nd level (3 slots): hold person, misty step 3rd level (3 slots): blink, haste, slow 4th level (3 slots): banishment, dimension door 5th level (1 slot): cone of cold
Actions
Unmake. The chronomancer choses one creature it can see within 60 feet of it, causing the target's flesh to rapidly age and decompose. The target must make a DC 14 Constitution saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one.
Reactions
Slow Projectile. If the chronomancer is targeted by a ranged attack, it can alter the flow of time nearby, causing incoming projectiles to slow down. Until the start of its next turn, the chronomancer has a +10 bonus to AC against ranged attacks.