Stat block in English
Barbed Devil token

Barbed Devil

2014

Medium fiend, Lawful Evil


Armor Class 15

Hit Points 110 ()

Speed 30 ft.

Initiative


STR
16
DEX
17
CON
18
INT
12
WIS
14
CHA
14

Saving Throws STR +6, CON +7, WIS +5, CHA +5

Skills Deception +5, Insight +5, Perception +8

Damage Resistances cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities fire; poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 18

Languages Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)


Barbed Hide. At the start of each of its turns, the barbed devil deals piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.

Tail. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.

Hurl Flame. Ranged Spell Attack: , range 150 ft., one target. fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Ready to roll initiative with Barbed Devil?

Free D&D 5e combat tracker · real-time initiative · no signup

Start Combat →