Boogie Man
2014Large aberration, chaotic evil
Armor Class 17
Hit Points 220 ()
Speed 30 ft.
Initiative
Skills Performance +7
Damage Vulnerabilities fire, slashing
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 12
Languages Deep Speech, Undercommon
Challenge 11 (7,200 XP)
Actions
Multiattack. The boogie man makes three slam attacks
Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus necrotic damage.
Spew Insects (Recharge 5-6). The boogie man unleashes a 20-foot cone of swarming insects from its bag-like body. Each creature in that area must make a DC 17 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is blinded until the end of its next turn. Additionally, the insects form swarms of insects in the area and act as an ally of the boogie man. They remain for 1 minute, until they or the boogie man die, or until the boogie man pulls the insects back into its body as an action.
Reactions
Tear in Fabric. When the boogie man takes slashing damage, it can release a swarm of insects. The swarm of insects form in a space adjacent to the boogie man and act as an ally of the boogie man. They remain for 1 minute, until they or the boogie man die, or until the boogie man pulls the insects back into its body as an action.