Stat block in English
Death Knight token

Death Knight

2014

Medium undead, Chaotic Evil


Armor Class 20

Hit Points 180 ()

Speed 30 ft.

Initiative


STR
20
DEX
11
CON
20
INT
12
WIS
16
CHA
18

Saving Throws DEX +6, WIS +9, CHA +10

Damage Immunities necrotic; poison

Condition Immunities exhaustion; frightened; poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, Common

Challenge 17 (18,000 XP)


Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Spellcasting. The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, with spell attacks). It has the following paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite 2nd level (3 slots): hold person, magic weapon 3rd level (3 slots): dispel magic, elemental weapon 4th level (3 slots): banishment, staggering smite 5th level (2 slots): destructive wave (necrotic)


Actions

Multiattack. The death knight makes three longsword attacks.

Longsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage, or slashing damage if used with two hands, plus necrotic damage.

Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes fire damage and necrotic damage on a failed save, or half as much damage on a successful one.


Reactions

Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

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