
Death Knight
2014Médio morto-vivo, caótico e mau
Classe de Armadura 20
Pontos de Vida 180 ()
Velocidade 30 ft.
Iniciativa
Testes de Resistência Des +6, Sab +9, Car +10
Imunidades a Dano necrótico; veneno
Imunidades a Condição exaustão; amedrontado; envenenado
Sentidos visão no escuro 120 ft., Percepção passiva 13
Idiomas Abyssal, Common
Nível de Desafio 17 (18,000 XP)
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting. The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, with spell attacks). It has the following paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite 2nd level (3 slots): hold person, magic weapon 3rd level (3 slots): dispel magic, elemental weapon 4th level (3 slots): banishment, staggering smite 5th level (2 slots): destructive wave (necrotic)
Ações
Multiattack. The death knight makes three longsword attacks.
Longsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage, or slashing damage if used with two hands, plus necrotic damage.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes fire damage and necrotic damage on a failed save, or half as much damage on a successful one.
Reações
Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.