Gill-man
2014Medium monstrosity, neutral
Armor Class 16
Hit Points 102 ()
Speed 30 ft., swim 50 ft.
Initiative
Skills Perception +5, Stealth +6
Damage Vulnerabilities poison
Senses darkvision 120 ft., passive Perception 15
Languages Gill-man
Challenge 6 (2,300 XP)
Amphibious. The gill-man can breathe air and water.
Regeneration. The gill-man regains 10 hit points at the start of its turn. If the gill-man is poisoned, this trait doesn't function. If the gill-man takes poison damage, this trait doesn't function at the start of the gill-man's next turn. The gill-man dies only if it starts its turn with 0 hit points and doesn't regenerate.
Swimby. The gill-man doesn't provoke opportunity attacks when it swims out of an enemy's reach.
Torpedo Attack. If the gill-man swims at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra damage to the target.
Actions
Multiattack. The gill-man makes two attacks with its claws.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. G GILL-MAN 33