Stat block in English

Gill-man

2014

Medium monstrosity, neutral


Armor Class 16

Hit Points 102 ()

Speed 30 ft., swim 50 ft.

Initiative


STR
20
DEX
10
CON
10
INT
10
WIS
10
CHA
16

Skills Perception +5, Stealth +6

Damage Vulnerabilities poison

Senses darkvision 120 ft., passive Perception 15

Languages Gill-man

Challenge 6 (2,300 XP)


Amphibious. The gill-man can breathe air and water.

Regeneration. The gill-man regains 10 hit points at the start of its turn. If the gill-man is poisoned, this trait doesn't function. If the gill-man takes poison damage, this trait doesn't function at the start of the gill-man's next turn. The gill-man dies only if it starts its turn with 0 hit points and doesn't regenerate.

Swimby. The gill-man doesn't provoke opportunity attacks when it swims out of an enemy's reach.

Torpedo Attack. If the gill-man swims at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra damage to the target.


Actions

Multiattack. The gill-man makes two attacks with its claws.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. G GILL-MAN 33

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