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Gill-man

2014

Médio monstruosidade, neutro


Classe de Armadura 16

Pontos de Vida 102 ()

Velocidade 30 ft., nado 50 ft.

Iniciativa


STR
20
DEX
10
CON
10
INT
10
WIS
10
CHA
16

Perícias Percepção +5, Furtividade +6

Vulnerabilidades a Dano veneno

Sentidos visão no escuro 120 ft., Percepção passiva 15

Idiomas Gill-man

Nível de Desafio 6 (2,300 XP)


Amphibious. The gill-man can breathe air and water.

Regeneration. The gill-man regains 10 hit points at the start of its turn. If the gill-man is poisoned, this trait doesn't function. If the gill-man takes poison damage, this trait doesn't function at the start of the gill-man's next turn. The gill-man dies only if it starts its turn with 0 hit points and doesn't regenerate.

Swimby. The gill-man doesn't provoke opportunity attacks when it swims out of an enemy's reach.

Torpedo Attack. If the gill-man swims at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra damage to the target.


Ações

Multiattack. The gill-man makes two attacks with its claws.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. G GILL-MAN 33

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