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Gill-man

2014

Médio monstruosidade, neutro


Classe de Armadura 16

Pontos de Vida 102 ()

Velocidade 30 ft., nado 50 ft.

Iniciativa

Vulnerabilidades a Dano veneno


STR
20
DEX
10
CON
10
INT
10
WIS
10
CHA
16

Perícias Percepção +5, Furtividade +6

Sentidos visão no escuro 120 ft., Percepção passiva 15

Idiomas Gill-man

Nível de Desafio 6 (2,300 XP)

Fonte Monster a Day


Amphibious. The gill-man can breathe air and water.

Regeneration. The gill-man regains 10 hit points at the start of its turn. If the gill-man is poisoned, this trait doesn't function. If the gill-man takes poison damage, this trait doesn't function at the start of the gill-man's next turn. The gill-man dies only if it starts its turn with 0 hit points and doesn't regenerate.

Swimby. The gill-man doesn't provoke opportunity attacks when it swims out of an enemy's reach.

Torpedo Attack. If the gill-man swims at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra damage to the target.


Ações

Multiattack. The gill-man makes two attacks with its claws.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. G GILL-MAN 33

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