Gremlin
2014Small monstrosity, chaotic evil
Armor Class 14
Hit Points 71 ()
Speed 25 ft.
Initiative
Skills Perception +4, Stealth +3
Condition Immunities frightened
Senses passive Perception 14
Languages Gremlin, understands Common but can't speak it
Challenge 2 (450 XP)
Actions
Multiattack. The gremlin makes 2 claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage and the gremlin regains hit points equal to half the damage dealt (rounded up).
Improvised Trap (Recharge 5-6). The gremlin cobbles together materials from its enviroment into a trap. Each creature in a 10-foot cube originating from the gremlin must make a DC 12 Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
Reactions
Rule 2. When the gremlin is subjected to cold damage, it produces a new gremlin in a space within 5 feet of it. The new gremlin has hit points equal to the original gremlin.