Gremlin
2014Small monstrosity, chaotic evil
Skills Perception +4, Stealth +3
Senses passive Perception 14
Languages Gremlin, understands Common but can't speak it
Challenge 2 (450 XP)
Source Monster a Day
Actions
Multiattack. The gremlin makes 2 claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage and the gremlin regains hit points equal to half the damage dealt (rounded up).
Improvised Trap (). The gremlin cobbles together materials from its enviroment into a trap. Each creature in a 10-foot cube originating from the gremlin must make a DC 12 Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
Reactions
Rule 2. When the gremlin is subjected to cold damage, it produces a new gremlin in a space within 5 feet of it. The new gremlin has hit points equal to the original gremlin.