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Gremlin

2014

Pequeno monstruosidade, caótico e mau


Classe de Armadura 14

Pontos de Vida 71 ()

Velocidade 25 ft.

Iniciativa


STR
15
DEX
12
CON
15
INT
10
WIS
15
CHA
10

Perícias Percepção +4, Furtividade +3

Imunidades a Condição amedrontado

Sentidos Percepção passiva 14

Idiomas Gremlin, understands Common but can't speak it

Nível de Desafio 2 (450 XP)


Ações

Multiattack. The gremlin makes 2 claw attacks.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage and the gremlin regains hit points equal to half the damage dealt (rounded up).

Improvised Trap (Recharge 5-6). The gremlin cobbles together materials from its enviroment into a trap. Each creature in a 10-foot cube originating from the gremlin must make a DC 12 Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.


Reações

Rule 2. When the gremlin is subjected to cold damage, it produces a new gremlin in a space within 5 feet of it. The new gremlin has hit points equal to the original gremlin.

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