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Gremlin

2014

Pequeno monstruosidade, caótico e mau


Classe de Armadura 14

Pontos de Vida 71 ()

Velocidade 25 ft.

Iniciativa

Imunidades a Condição amedrontado


STR
15
DEX
12
CON
15
INT
10
WIS
15
CHA
10

Perícias Percepção +4, Furtividade +3

Sentidos Percepção passiva 14

Idiomas Gremlin, understands Common but can't speak it

Nível de Desafio 2 (450 XP)

Fonte Monster a Day


Ações

Multiattack. The gremlin makes 2 claw attacks.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage and the gremlin regains hit points equal to half the damage dealt (rounded up).

Improvised Trap (). The gremlin cobbles together materials from its enviroment into a trap. Each creature in a 10-foot cube originating from the gremlin must make a DC 12 Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.


Reações

Rule 2. When the gremlin is subjected to cold damage, it produces a new gremlin in a space within 5 feet of it. The new gremlin has hit points equal to the original gremlin.

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