Hellephant
2014Huge fiend, chaotic evil
Armor Class 15
Hit Points 187 ()
Speed 45 ft.
Initiative
Saving Throws Str +12, Con +10
Damage Resistances cold
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages understands Abyssal and Common, but can't speak
Challenge 11 (7,200 XP)
Actions
Multiattack. The hellephant makes two gore attacks.
Gore. Melee Weapon Attack: , reach 5 ft., one target. Hit: piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stomp. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage.