Stat block in English
Horned Devil token

Horned Devil

2014

Large fiend, Lawful Evil


Armor Class 18

Hit Points 178 ()

Speed 20 ft., fly 60 ft.

Initiative


STR
22
DEX
17
CON
21
INT
12
WIS
16
CHA
17

Saving Throws STR +10, DEX +7, WIS +7, CHA +7

Damage Resistances cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities fire; poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)


Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork. Melee Weapon Attack: , reach 10 ft., one target. piercing damage.

Tail. Melee Weapon Attack: , reach 10 ft., one target. piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by . Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: , range 150 ft., one target. fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Ready to roll initiative with Horned Devil?

Free D&D 5e combat tracker · real-time initiative · no signup

Start Combat →