
Horned Devil
2014Grande demônio, leal e mau
Classe de Armadura 18
Pontos de Vida 178 ()
Velocidade 20 ft., voo 60 ft.
Iniciativa
Testes de Resistência For +10, Des +7, Sab +7, Car +7
Resistências a Dano frio; contundente, perfurante, cortante de ataques não mágicos que não sejam prateados
Imunidades a Dano fogo; veneno
Imunidades a Condição envenenado
Sentidos visão no escuro 120 ft., Percepção passiva 13
Idiomas Infernal, telepathy 120 ft.
Nível de Desafio 11 (7,200 XP)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Ações
Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork. Melee Weapon Attack: , reach 10 ft., one target. piercing damage.
Tail. Melee Weapon Attack: , reach 10 ft., one target. piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by . Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: , range 150 ft., one target. fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.