Stat block in English

Ice Elemental

2014

Large elemental, neutral evil


Armor Class 16

Hit Points 187 ()

Speed 20 ft.

Initiative


STR
21
DEX
10
CON
17
INT
6
WIS
10
CHA
6

Damage Vulnerabilities fire

Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities cold, poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses passive Perception 10

Languages Aquan, Auran

Challenge 8 (3,900 XP)


Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus cold damage, and the target must succeed on a DC 14 Constitution saving throw or become restrained until the end of its next turn.

Sleetstorm (Recharge 5-6). Freezing rain and sleet fall on the elemental and the area around it. Each creature within the elemental's space or 30 feet of it must make a DC 14 Dexterity saving throw, taking bludgeoning damage and cold damage on a failed save, or half as much damage on a successful one.    Additionally, the ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 14 Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the area, the creature must make a DC 14 Constitution saving throw. On a failed save, it loses concentration.

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