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Stat block in English

Ice Elemental

2014

Large elemental, neutral evil


Armor Class 16

Hit Points 187 ()

Speed 20 ft.

Initiative

Damage Vulnerabilities fire

Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities cold, poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious


STR
21
DEX
10
CON
17
INT
6
WIS
10
CHA
6

Senses passive Perception 10

Languages Aquan, Auran

Challenge 8 (3,900 XP)

Source Monster a Day


Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus cold damage, and the target must succeed on a DC 14 Constitution saving throw or become restrained until the end of its next turn.

Sleetstorm (). Freezing rain and sleet fall on the elemental and the area around it. Each creature within the elemental's space or 30 feet of it must make a DC 14 Dexterity saving throw, taking bludgeoning damage and cold damage on a failed save, or half as much damage on a successful one.    Additionally, the ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 14 Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the area, the creature must make a DC 14 Constitution saving throw. On a failed save, it loses concentration.

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