Ice Elemental
2014Grande elemental, neutro e mau
Classe de Armadura 16
Pontos de Vida 187 ()
Velocidade 20 ft.
Iniciativa
Vulnerabilidades a Dano fogo
Resistências a Dano ácido, relâmpago; contundente, perfurante e cortante de armas não mágicas
Imunidades a Dano frio, veneno
Imunidades a Condição exaustão, paralisado, petrificado, envenenado, inconsciente
Sentidos Percepção passiva 10
Idiomas Aquan, Auran
Nível de Desafio 8 (3,900 XP)
Fonte Monster a Day
Ações
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus cold damage, and the target must succeed on a DC 14 Constitution saving throw or become restrained until the end of its next turn.
Sleetstorm (). Freezing rain and sleet fall on the elemental and the area around it. Each creature within the elemental's space or 30 feet of it must make a DC 14 Dexterity saving throw, taking bludgeoning damage and cold damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 14 Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the area, the creature must make a DC 14 Constitution saving throw. On a failed save, it loses concentration.