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Ice Elemental

2014

Grande elemental, neutro e mau


Classe de Armadura 16

Pontos de Vida 187 ()

Velocidade 20 ft.

Iniciativa

Vulnerabilidades a Dano fogo

Resistências a Dano ácido, relâmpago; contundente, perfurante e cortante de armas não mágicas

Imunidades a Dano frio, veneno

Imunidades a Condição exaustão, paralisado, petrificado, envenenado, inconsciente


STR
21
DEX
10
CON
17
INT
6
WIS
10
CHA
6

Sentidos Percepção passiva 10

Idiomas Aquan, Auran

Nível de Desafio 8 (3,900 XP)

Fonte Monster a Day


Ações

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus cold damage, and the target must succeed on a DC 14 Constitution saving throw or become restrained until the end of its next turn.

Sleetstorm (). Freezing rain and sleet fall on the elemental and the area around it. Each creature within the elemental's space or 30 feet of it must make a DC 14 Dexterity saving throw, taking bludgeoning damage and cold damage on a failed save, or half as much damage on a successful one.    Additionally, the ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 14 Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the area, the creature must make a DC 14 Constitution saving throw. On a failed save, it loses concentration.

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