Marionette
2014Large construct, neutral evil
Armor Class 16
Hit Points 161 ()
Speed 30 ft., climb 30 ft.
Initiative
Skills Acrobatics +7, Athletics +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses passive Perception 11
Languages Common
Challenge 8 (3,900 XP)
Actions
Multiattack. The marionette makes three attacks: one with its head string and two with its hand strings. If both hand strings hit the same target, the target is grappled (escape DC 13), and can use its Puppeteer.
Head String. Melee Weapon Attack: , reach 30ft., one target. Hit: slashing damage.
Hand String. Melee Weapon Attack: , reach 30ft., one target. Hit: slashing damage. If the marionette has a creature grappled, it can instead automatically deal slashing damage to that creature.
Puppeteer. The marionette attempts to puppeteer one creature grappled by it. The creature must succeed on a DC 16 Charisma save or be charmed as if by the dominate person spell. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the marionette is knocked unconscious or the target is no longer grappled by both hand strings.
Reactions
Master of Puppets. At the start of a puppeteered creature's turn, the marionette takes total and precise control of the target. The creature takes only the actions the marionette chooses, and doesn't do anything the marionette doesn't allow it to do.