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Marionette

2014

Grande constructo, neutro e mau


Classe de Armadura 16

Pontos de Vida 161 ()

Velocidade 30 ft., escalada 30 ft.

Iniciativa


STR
15
DEX
18
CON
18
INT
11
WIS
12
CHA
14

Perícias Acrobacia +7, Atletismo +5

Vulnerabilidades a Dano fogo

Resistências a Dano contundente, perfurante and cortante from nonmagical weapons

Imunidades a Dano veneno, psíquico

Imunidades a Condição encantado, exaustão, amedrontado, paralisado, envenenado, inconsciente

Sentidos Percepção passiva 11

Idiomas Common

Nível de Desafio 8 (3,900 XP)


Ações

Multiattack. The marionette makes three attacks: one with its head string and two with its hand strings. If both hand strings hit the same target, the target is grappled (escape DC 13), and can use its Puppeteer.

Head String. Melee Weapon Attack: , reach 30ft., one target. Hit: slashing damage.

Hand String. Melee Weapon Attack: , reach 30ft., one target. Hit: slashing damage. If the marionette has a creature grappled, it can instead automatically deal slashing damage to that creature.

Puppeteer. The marionette attempts to puppeteer one creature grappled by it. The creature must succeed on a DC 16 Charisma save or be charmed as if by the dominate person spell. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the marionette is knocked unconscious or the target is no longer grappled by both hand strings.


Reações

Master of Puppets. At the start of a puppeteered creature's turn, the marionette takes total and precise control of the target. The creature takes only the actions the marionette chooses, and doesn't do anything the marionette doesn't allow it to do.

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