Myconid Seer
2014Medium plant, lawful neutral
Armor Class 12
Hit Points 38 ()
Speed 20 ft.
Initiative
Saving Throws Int +2, Wis +5
Skills Arcana +5, Nature +5
Senses darkvision 120 ft., passive Perception 13
Languages —
Challenge 3 (700 XP)
Actions
Fist. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus poison damage.
Hallucination Spores. The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores. A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.