Spring Heeled Jack
2014Medium fey, chaotic neutral
Armor Class 14
Hit Points 299 ()
Speed 40 ft.
Initiative
Saving Throws Str +8, Dex +8
Skills Acrobatics +12, Athletics +12
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 11
Languages Common, Sylvan
Challenge 10 (5,900 XP)
Actions
Multiattack. Jack makes three claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage, and the target must succeed on a DC 15 Wisdom saving throw or become frightened until the end of its next turn.
Blue and White Flame Breath (Recharge 6). Jack breathes a gout of blue and white flame in a 15-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or become paralyzed for 1 minute. On a successful saving throw, a creature is blinded until the end of its next turn. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.
Legendary Actions
Move. Jack moves up to his speed without provoking opportunity attacks.
Claw. Jack makes one claw attack.
Eyes of Red Fire (3 actions). Jack immediately recharges the use of his Blue and White Flame Breath ability.