
Wight
2014Médio morto-vivo, neutro e mau
Classe de Armadura 14
Pontos de Vida 45 ()
Velocidade 30 ft.
Iniciativa
Perícias Percepção +3, Furtividade +4
Resistências a Dano necrótico; contundente, perfurante, cortante de ataques não mágicos que não sejam prateados
Imunidades a Dano veneno
Imunidades a Condição exaustão; envenenado
Sentidos visão no escuro 60 ft., Percepção passiva 13
Idiomas the languages it knew in life
Nível de Desafio 3 (700 XP)
Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Ações
Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: , reach 5 ft., one creature. necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage, or slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: , range 150/600 ft., one target. piercing damage.