
Archmage
2014Médio humanoide, qualquer alinhamento
Classe de Armadura 12
Pontos de Vida 99 ()
Velocidade 30 ft.
Iniciativa
Testes de Resistência Int +9, Sab +6
Perícias Arcanismo +13, História +13
Resistências a Dano damage from spells; nonmagical contundente, perfurante, cortante (from stoneskin)
Sentidos Percepção passiva 12
Idiomas any six languages
Nível de Desafio 12 (8,400 XP)
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp 1st level (4 slots): detect magic, identify, mage armor*, magic missile 2nd level (3 slots): detect thoughts, mirror image, misty step 3rd level (3 slots): counterspell, fly, lightning bolt 4th level (3 slots): banishment, fire shield, stoneskin* 5th level (3 slots): cone of cold, scrying, wall of force 6th level (1 slots): globe of invulnerability 7th level (1 slots): teleport 8th level (1 slots): mind blank* 9th level (1 slots): time stop At will: disguise self, invisibility *The archmage casts these spells on itself before combat.
Ações
Dagger. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage.