
Assassin
2014Médio humanoide, Lawful Neutral Chaotic Neutral Evil
Classe de Armadura 15
Pontos de Vida 78 ()
Velocidade 30 ft.
Iniciativa
Testes de Resistência Des +6, Int +4
Perícias Acrobacia +6, Enganação +3, Percepção +3, Furtividade +9
Resistências a Dano veneno
Sentidos Percepção passiva 13
Idiomas Thieves' cant plus any two languages
Nível de Desafio 8 (3,900 XP)
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn). The assassin deals an extra damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Ações
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: , reach 5 ft., one target. piercing damage, and the target must make a DC 15 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: , range 80/320 ft., one target. piercing damage, and the target must make a DC 15 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.