Ficha em PT-BR

Clockwork Pest

2014

Minúsculo constructo, sem alinhamento


Classe de Armadura 14

Pontos de Vida 7 ()

Velocidade 0 ft., voo 40 ft.

Iniciativa


STR
4
DEX
10
CON
10
INT
10
WIS
10
CHA
16

Imunidades a Dano veneno

Imunidades a Condição encantado, exaustão,

Sentidos visão no escuro 60 ft., Percepção passiva 10

Idiomas understands the languages of its creator

Nível de Desafio 1/4 (50 XP)


Potent Injection (1/day). If the pest hits a creature with its stinger, it can inject a larger dose of poison. The target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour.


Ações

Stinger. Melee Weapon Attack: , reach 5 ft., one target. Hit 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. C CLOCKWORK PEST Coven Horror

Hags represent all that is evil and cruel. A coven horror is evil and cruelty magnified. A wandering, agonized wretch, the coven horror seeks to ruin everything around it, believing that it may free itself from the horrid body it has been bound in.

Vile Origins. The coven horror is the result of multiple witches who had made pacts with a demon and failed to live up to their end of the agreement. The witches were fused along with the wailing bodies of children that they had sacrificed in the name of that demon in order to constantly remind them of their failure. Each head of the horror is in control of the main trunk, but they will frequently snap at either of the two heads if they feel that the other is too close to their own head. The horror is left to wander the Abyssal realm, spreading agony and despair throughout. They will take any chance to escape to the prime material plane so that they can to spread terror and death, believing that fulfilling their original pact by killing anyone they come across will release them from their torment.

Foe of Demons. The witches that make up this monstrosity will always remember the demon that bound them together. While prone to quickly attacking the first thing they see in hopes that it will release their bond, the three witches will occasionally listen and help those who promise to show them to their demonic lord. Coven horrors are fickle, each of the heads continually coming up with a way to free themselves, the most common choice being to kill those nearest to them in order to gain favor with their demonic binding. Demons fear these abominations, tending to steer clear of them throughout the Abyssal Plane. "I shuddered at their wailing and cackling. This was true evil, all three heads bickering on the best way to kill my friends as I cried behind the rock" - Camus, Former Caravan Guard 13

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